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Felix The Reaper - PC Windows Mac OSX

Daedalic Entertainment

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Felix The Reaper is a challenging and strict 3D puzzle game about bringing humans into deadly situations. You are Felix, the ever-dancing bringer of death, who just so happens to be dangerously in love with Life.Læs mere om produktet
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Felix The Reaper is a challenging single-player puzzle game. You take on the role as Felix, whose job is to make sure that people die. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.

At its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. The core gameplay has a Hitman Go ish, Monument Valley ing and Sokoban-like simplicity running through it.

There are three rules you have to master to become a successful Reaper:

Rule #1: Stick to the shadows
Each level is set on a grid-based platform. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.

Rule #2: Control the shadows
Felix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target.

Rule #3: Make sure people die
The end goal of each level is to set up your targets and have them meet their maker.

To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. That way you get to enjoy a wholesome story world, while boiling your brains on complicatetedly straight forward shadow puzzles about Death.

Features

  • Challenging single-player puzzle game.
  • Take on the job as The Reaper and make sure people die.
  • Make sure to stay in the shadows. Light is the domain of life. Not good.
  • Control the shadows to reach your target.
  • Enjoy a framing narrative of dangerous love and peculiar characters.
  • Dance along with Felix to an original soundtrack from 10+ indie music artists.
  • Unlock time trials and hardcore levels for an extra challenge.

Felix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. We sort of mashed those two themes together in Felix The Reaper.

For the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.

Another important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. We worked with dancers, a long list of music artists and history scholars.

The Dance

Several dancers contributed to the game s production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game.

The Music

Of course a game with a dancing protagonist needs great music—why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. This made for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing.

The Art History

The idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis, and then asked ourselves: How can we make a game about this? Eventually and through several different prototypes, we ended up here.

Alongside the production, a history scholar was diving into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it into the game if it fit. There are five different articles by this historian Søren Hein Rasmussen within the game—you can unlock them as you progress



©2019 Felix The Reaper ApS and Daedalic Entertainment GmbH. Developed by Kong Orange ApS. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved.



Steam account is required for game activation and Installation 

PC System Requirements 
MINIMUM
OS: Windows 7 SP1, Windows 8, Windows 10
Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000+, 3.0GHz or higher
Memory: 4 GB RAM
Graphics: nVidia GeForce 8600 / GT, ATI Radeon HD 2600 XT
DirectX: Version 9.0c
Storage: 4600 MB available space
Sound Card: DirectX 9.0c compatible sound card with latest drivers

RECOMMENDED
OS: Windows 7 SP1, Windows 8, Windows 10
Processor: 2.4 GHz Quad Core CPU
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
DirectX: Version 11
Storage: 4600 MB available space
Sound Card: DirectX 11 compatible sound card with latest drivers

MAC System Requirements
MINIMUM
OS: OS X 10.11.x
Processor: Intel Core i5 or higher
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4000 or higher (requires Metal)
Storage: 4700 MB available space

RECOMMENDED
OS: OS X 10.15.x
Processor: Intel Core i7 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher (requires Metal)
Storage: 4700 MB available space

Specifikationer

Produktmål

Vægt (inkl. emballage)
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Nøglespecifikation

Produkttype
Spil
Medietype
Digital download
Platform
PC, Mac OS X
Udgiver
Daedalic Entertainment
Udvikler
Kong Orange
Distributionsklient
Steam
Kategori
Eventyr, Indie
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